Autodesk Inventor is a great piece for designing 3D objects for screen or even 3D printing. In this Autodesk Inventor tutorial, you’ll learn the basics of creating and editing 3D models.
Hello and welcome to the Autodesk Inventor Tutorial for beginners! Autodesk Inventor is a great piece of 3D software if you want to design objects for 3D Printing. Also it’s excellent for engineers assemblies made from multiple parts. Export, Import and edit mesh files like .stl, or .obj. This Autodesk Inventor Tutorial will teach you the basics when using Inventor and you do not need any knowledge on using CAD. If you used other Programs, you can compare the user interface of Inventor with SolidWorks and SolidEdge.
This step by step Autodesk Inventor Tutorial will help you with:
Installation and Setting Up
Autodesk Inventor Tutorial – Step 1: Installation and Setting Up
First, you will need to create an account on AutoDesk’s website. The current software is called “Autodesk Inventor 2018”, but of course, this tutorial also works with Autodesk Inventor 2017. The software available for Windows-PCs and Mac. You can get a trial version, which is limited to 30 days.
If you are a student, register with your educational email address to get a 3-year free license for all of AutoDesk’s products. You can also get a 3-month free trial of their software or by a license if you like working with Inventor. After registration, you can download Inventor and follow the steps of the installation wizard.
Autodesk Inventor Tutorial: Setting up Inventor
When opening Autodesk Inventor you will see the “Get Started” window. Before you are going to build your first 3D object you need to change the units. Click on the little gear in the “New” window to configure “Default Template”. For this Autodesk Inventor tutorial change the units to Millimeters and the “Default Drawing Standard” to DIN. Click on OK to confirm.
Autodesk Inventor Tutorial – Step 2: Basic Orientation
Autodesk Inventor Tutorial: Basic Explanation of the Workspace
Click on Part in the “New” window to create a new Part. You can now see the “Model” window on the left. This lists all the Sketches, Features and Properties of your Part.
Click on the arrow next to the Origin folder to expand. Now right click on YZ-, XZ- and XY-Plane and check Visibility to display the planes. In the top you can find the Toolbox with all the features to create your first 3D object.
The most important window is your DrawSpace. Here you can find a Cartsian Coordinate System in the left-hand corner and a cube in the right-hand corner. Both will help you to orient yourself, whereas you can click on the faces, edges and corners of the cube to enter the desired view. If you hover over the cube, you can see a little house which will center on the DrawSpace on isometric view. You can change the home view by first switching to the point of view you want to set as home. Then right clicking the home symbol > Set Current View as Home > Fixed to View.
Autodesk Inventor Tutorial: Movement in Autodesk Inventor
To move planar, click and hold the mouse wheel. Hold Shift and the mouse wheel to rotate. Scrolling with the mouse wheel will zoom in or out of the cursor’s position. If you are working on your laptop and do not have a mouse, you can enable the Full Navigation Wheel in the Navigation Bar. Here you can access all movement tools in a fly. You can access all the movement tools over the Navigation bar as well.
Autodesk Inventor Tutorial: Basic Sketch Conventions
In this Autodesk Inventor Tutorial, Cartesian Coordinates for s are going to be displayed like this: X/Y, polar coordinates by length/angle. The center of the coordinate system is called centerpoint.
You can select objects by clicking on them and unselect by holding Shift and clicking them again. Select multiple by either marking them with a rectangular mark or clicking objects while pressing Ctrl. Undo previous command with Ctrl+Z.
Autodesk Inventor Tutorial: The Line Command
Click on “Start 2D Sketch” and select XY-Plane in the DrawSpace. Your Toolbox will change to “Sketch”, where you have access to all sketching commands and the view will change to Top view. Toggle Visibility of all three planes off in the Model window. Now click on the line command or press the “L” key.
Hover over the CenterPoint and click when the dot of your cursor turns green. This signalizes that the point snapped. After you set the starting point of the line the input coordinates for the second point will change to polar. Follow the positive X-Axis type in 10 and confirm with Enter. As you can see the line constrained itself parallel to the X-Axis and with a length of 10mm. You will also notice that the line command has not ended yet. Draw the second line in a roughly 145° Angle and slightly of the Y-Axis. Click and press ESC to exit the line command.
Autodesk Inventor Tutorial: Constrain your Sketch
The line will be colored green, which symbolizes that the line is unconstrained. You can click and drag the endpoint of the line and move it around freely. To constrain your sketch, click on “Dimension” and then on the line to set the length. Right-click to change the orientation of the Dimension to Vertical and set the length to 10. As you can see the line is not fully constrained yet. Click on Perpendicular Constraint and then select both lines. Your second line is now dark blue which means fully constrained and if you try to drag it, it will not move. You can position Dimensions by dragging them.
Autodesk Inventor Tutorial: Circle Command
Click on the “Circle” command, set the center point of the circle at 5/10 with a radius of 10.
When you click on the arrow under the circle command you can see the “Tangent Circle” and the “Ellipse”. Draw a line from the CenterPoint in a 45° angle until it snaps with the circle.
Autodesk Inventor Tutorial: Trim Command